League of Legends Lead Gameplay Designer Matt “Riot Phroxzon” Leung-Harrison posted a preview of the LoL patch 26.16 notes on X, followed by detailed patch notes the next day.

This update focuses heavily on systemic balance. Rather than swinging a heavy sledgehammer at every outlier, Riot is taking a targeted approach: protecting core class identities while fixing the agonizing laning experiences that have crept into regular play.

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Here is everything you need to know about where the Rift is headed in LoL patch 26.16.

State of bot lane mages in LoL patch 26.16

League of Legends champion Bard base splashart
Credit: Riot Games

While mages in the bot lane saw a massive surge following MSI, it is now on a downward trend because teams have adapted, Riot Phroxzon reported.

Despite this, Riot still wants to address the dynamic to improve the quality of gameplay experience in regular play.

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“[We want to] tap down on Support roaming, which we think is undesirable gameplay overall. Many ADC’s weren’t designed with being duelists in mind, 1v1 is less exciting and lower [the] depth of gameplay [as] players enjoy the 2v2 lane,” wrote Riot Phroxzon.

LoL mage champion Swain splashart official wallpaper
Credit: Riot Games

At the same time, Riot wants to preserve what makes bot mages unique—their distinct power spikes, high mana pools via Lost Chapter, and superior waveclear—without gutting the class identity.

So instead of nerfing these core mage strengths, the developers are buffing the ADC class as a systemic whole. All ADCs are receiving an increase to their baseline Magic Resist to help them endure early poke and burst damage.

“We want to give ADC’s back some power in surviving some of the early magic damage from champs that aren’t typically seen in Pro Play and are frequently killing them in early lane—for example, Brand and Swain—and buffing some of the weaker systems pieces of the class,” wrote Riot Phroxzon.

League of Legends AP mage champion Brand official splashart
Credit: Riot Games

This systemic approach is also being backed by direct buffs to weaker marksman items and runes, including Berserker’s Greaves, Fleet Footwork, and Runaan’s Hurricane.

By bolstering early survival tools and item scaling, marksmen should finally have the fighting chance they need to stay afloat in lane.

Reigning in the Roaming Supports in LoL patch 26.16

The trend of support players abandoning their bot laners at level three has officially hit a breaking point. While coordinate roams make for exciting pro play highlights every now and then, the trickle-down effect into solo queue has created an unhealthy dynamic.

LoL mage champion Neeko base splashart wallpaper
Credit: Riot Games

As explained by Riot Phroxzon above, marksmen were never designed to be isolated duelists, and forcing them into a constant 1v1 state strips away the classic 2v2 lane expression that players actually enjoy.

To put an end to immediate lane abandonment, Riot is modifying the Support Role Quest to penalize early, prolonged out-of-lane roaming. As a result, roaming supports are likely to find themselves returning to lane around level five, which naturally softens the impact of comeback experience at crucial breakpoints.

Specific champions and runes driving this hyper-aggressive roaming playstyle are taking direct hits as well. Poppy, support-role Camille, and Hail of Blades are all lined up for nerfs.

LoL champion Camille splashart official wallpaper
Credit: Riot Games

For Camille in particular, the balance team is shifting power out of her support builds and funneling it back into her home in the top lane.

LoL patch 26.16 notes

Champion buffs

LOL PATCH 26.16 CHAMPION BUFFSPATCH NOTES
KennenR Armor & Magic Resist: 20–60 → 25–75
R Damage: 40–110 (+22.5% AP) → 40–120 (+25% AP)
GwenPassive Healing against Champions: 50% of post-mitigation damage, up to 10–25 (+6.5% AP) → 66% of post-mitigation damage, up to 12–24 (+7% AP)
AzirQ Damage: 60–140 (+35–55% AP) → 70–150 (+35–55% AP)

Gwen

League of Legends AP champion Gwen official splashart wallpaper
Credit: Riot Games

Gwen is receiving top-focused buffs aimed at making her sustain far more impactful in trades.

Azir

Azir is finally receiving help after disappearing from both pro play and solo queue win rate charts.

While recent player experimentation with Press the Attack on Azir has shown genuine promise, Riot is still moving forward with a moderate direct buff and continue to monitor Azir’s performance as more players switch over to Press the Attack.

Champion nerfs

LOL PATCH 26.16 CHAMPION NERFSPATCH NOTES
PoppyBase AD: 60 → 56
Base Mana: 280 (+40/level) → 300 (+45/level)
Base HP: 8 → 9

Q Damage: 30–130 (+100% bonus AD) (+9% target max HP) → 30–130 (+75% bonus AD) (+7–9% target max HP)
Q Slow: 20–40% → 20–32% (+8% per 1,000 bonus HP)

W Total Armor/MR: 12%, doubled below 40% max HP → 16%, doubled below 40% max HP
CamilleBase Mana: 339 → 375

Passive Shield: 20% max HP every 18–6s (levels 1–19) → 10–25% max HP every 14–8s (levels 1–13)

W Outer Damage Bonus: 7–9% (+2.5% per 100 bonus AD) target max HP → 6–8% (+2.5% per 100 bonus AD) target max HP
W Cooldown: 15–11s → 12–10s
Bel’VethHP Growth: 110 → 105
R Bonus Attack Speed: 5/15/25% → 6/13/20%

Champion adjustments

LoL melee champion Nasus splashart official wallpaper
Credit: Riot Games
LOL PATCH 26.16 CHAMPION ADJUSTMENTSPATCH NOTES
NasusQ stacks
Minions: 3 → 4 stacks
Champion/Large Minion/Monster bonus: 12 → 10 stacks

Nasus

Despite community chatter around Nasus Jungle, Riot Phroxzon clarified that his high win rate in the jungle is largely a symptom of a shallow mastery curve and high novice proficiency.

Instead, the upcoming tweaks are specifically structured as a net buff for Top Lane Nasus while keeping his jungle presence power-neutral.

System buffs

LOL PATCH 26.16 SYSTEM BUFFSPATCH NOTES
Sunfire AegisImmolate Damage Base scaling: 20 (+1% bonus HP) → 20 (+1.5% bonus HP)
Minion modifier: 160% → 150%
Monster modifier: 200% → 180%

Cost: 2700g → 2800g
EclipseEver Rising Moon Damage
Melee: 6% → 8% target max HP
Ranged: 4% → 5% target max HP

Ever Rising Moon Shield
Melee: 160 +40% bonus AD → 150 +40% bonus AD
Ranged: 80 +20% bonus AD → 75 +20% bonus AD
TiamatAttack Damage: 20 → 25
Tier 3 Sorcerer’s ShoesMagic Penetration: 18 → 20
Tier 3 Berserker’s GreavesAttack Speed: 40% → 45%
Berserker’s GreavesAttack Speed: 25% → 30%
Jungle PetDamage to Monsters
AP ratio: 12% → 16%
Bonus Armor ratio: 20% → 25%
Bonus MR ratio: 20% → 25%
Bonus HP ratio: 3% → 4%
Fleet FootworkHealing: 10–130 → 15–160
AD and AP ratios unchanged.
Runaan’s HurricaneMovement Speed: 4% → 5%
Wind’s Fury Damage: 55% AD → 65% AD
Sterak’s GageThe Claws That Catch: 45% base AD as bonus AD → 50% base AD as bonus AD

System nerfs

League of Legends tank champion Shen base splashart
Credit: Riot Games
LOL PATCH 26.16 SYSTEM NERFSPATCH NOTES
Sundered SkyRecipe
Old: Tunneler + Caulfield’s Warhammer + Ruby Crystal + 500g
New: Tunneler + Caulfield’s Warhammer + 900g

Healing
Melee: 100% base AD + 6% missing HP → 90% base AD + 4% missing HP
Ranged: 50% base AD + 6% missing HP → 45% base AD + 4% missing HP

Health: 400 → 450
Tier 3 Mercury’s TreadsMagic Resist: 30 → 25
Support Role QuestWorld Atlas
Gold/Quest Progress on champion/turret damage: Melee: 22 → 18
Ranged: 20 → 18

Gold/Quest Progress on CS: 15 → 18

Runic Compass
Gold/Quest Progress on champion/turret damage: Melee: 24 → 21
Ranged: 22 → 21

Gold/Quest Progress on CS: 20 → 21

Sundered Sky

Sundered Sky is generalist staple offering high damage, durability, and sustain all at once, which suppresses item diversity in the first and second item slots.

The nerf aims to reopen competition among fighter items, giving alternative choices with clearer, sharper strengths and weaknesses.

System adjustments

LOL PATCH 26.16 SYSTEM ADJUSTMENTSPATCH NOTES
Hail of BladesAttack Speed: 120% / 60% → 90% / 60%
True Damage: 4–20 (+8% bonus AD) (+6% AP) → 2–20 (+12% bonus AD) (+10% AP)
ADC Base Magic ResistAll marksman champions*:

Base MR: +3
MR Growth: -0.2 per level
Black CleaverAttack Damage: 40 → 45
Fervor Movement Speed: 20 → 20 (Melee) / 10 (Ranged)

Magic Resist base stat buff for all ADCs

LoL marksman champion Kindred splashart official wallpaper
Credit: Riot Games

The game developer believes the relationship between burst damage and marksmen should remain consistent regardless of which lane an ADC is played in, which is why all 26 marksman champions are receiving the same Magic Resist adjustment.

Champions such as Akshan and Kindred may require follow-up balancing depending on how they perform after the patch. However, the team prefers applying systemic changes across an entire class instead of making exceptions for individual champions.

As an example, Riot Phroxzon compared the update to adjusting the base movement speed of all immobile ADCs. Even if an off-meta top lane pick like Varus didn’t need the buff, it would still make sense to apply the change universally and evaluate its impact afterward.

LoL marksman champion Akshan splashart official wallpaper
Credit: Riot Games

Maintaining consistent class-wide rules makes the game easier to balance, understand, and maintain over time, rather than having every champion follow different baseline stats.

*Full list of affected marksman champions:

  • Akshan
  • Aphelios
  • Ashe
  • Caitlyn
  • Corki
  • Draven
  • Ezreal
  • Graves
  • Jhin
  • Jinx
  • Kai’Sa
  • Kalista
  • Kindred
  • Kog’Maw
  • Lucian
  • Miss Fortune
  • Quinn
  • Samira
  • Senna
  • Sivir
  • Smolder
  • Tristana
  • Twitch
  • Varus
  • Vayne
  • Xayah