Teamfight Tactics is heading back to the stars in Set 17, but this isn’t a simple rerun of Galaxies.
Space Gods traits in this set are imbued into cosmic deities, powerful boons, and fresh synergies that redefine how you build and pilot your comps.
There’s even a reimagined Carousel that takes place in the Realm of the Gods instead of a traditional item wheel!
Rather than leaning into hard sci‑fi, the team has built a universe where whimsical abstraction, bright color, and celestial spectacle define every board, champion, and trait. You’re not just piloting a comp—you’re vying for the favor of gods.

In this article, we’ll break down every Space Gods trait and origin in TFT Set 17: what they do and how they play. Let us walk you through the core mechanics you need to know before you queue into the new set.
Full list of Space Gods traits
As set artist Philip Zhang puts it, Riot wanted to “combine the fantasy elements, the colorful TFT art style and the space idea together and show you something that’s very new and refreshing.”
“We have reimagined the carousel… [you] go to this selection marketplace of the realm of the gods, where you meet the Gods, worship them and get their favors,” Zhang explained to media.
At the heart of Space Gods are the traits and origins that anchor each cosmic pantheon. Champions draw power from themes like the black‑hole‑forging Dark Stars, constellation‑warping Stargazers, swarm‑summoning Primordians, and high‑risk, high‑reward Anima tech.

Meeple
Meeple is just that – a trait of Meeps! Meeple are spacefaring champions alongside their companion Meeps, who join them in battle and empower their abilities in Meepy ways.
As you field and star up more Meeple, you’ll see more Meeps! One of the Meeps is so powerful, she’s been turned into a TFT-exclusive champion Meepsie, a two-cost tank.
Anima
Space Gods’ high risk trait, Anima rewards you with tech for every loss you suffer and every takedown you get.
Each time you reach 100 tech, they prototype new Anima Weapons. You can take them or save your tech to get more powerful weapons next time.
Anima Weapons can be used on any champion, but they are particularly effective when paired with specific Anima units. Anima builds on learnings from high risk traits in previous sets while enabling the flexible play that made 16 so successful.

Dark Star
Dark Star units are so powerful they can create Black Holes. They create a large Black Hole on the side of the board that consumes enemies at low health.
As you go up in the trait, your strongest Dark Star unit goes Supermassive and gets even more bonuses from the whole trait.
Stargazer
Stargazers chart a different constellation every game that determines the hex pattern that will empower allies in different ways.
As you level up, more hexes in the pattern are revealed.
There are 7 constellations to play, each with different effects. One of the Stargazer units, Lulu, even changes her spell depending on what constellation is chosen that game!

Factory New
Unique 5-cost champion Graves has a Factory New trait allowing you to select a permanent upgrade for him every few rounds.
Whether you’re looking for another tank unit or a heavy damage carry, Factory New allows players to transform him as needed.
Mecha
This trait consists of three units that can each be transformed into their ultimate form. Transformed Mechas take up two team slots, gain bonus stats and abilities, and contribute +1 to their trait.
Fateweaver
Fateweavers always have precision, meaning their abilities naturally have a chance to crit.
The more Fateweavers you play, the luckier you get, with each units’ abilities having a chance to upgrade to a stronger version.
Space God traits detailed numbers and breakpoints

| TFT SET 17 TRAIT | BREAKPOINTS | DESCRIPTION |
| Anima | 3/5 | After losing a player combat, gain 15 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown. Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time. (3) Start Researching! (5) Your team gains 3 health per missing Tactician health |
| Arbiter | 2/3 | Scribe a unique divine law, allowing you to choose an effect to apply to Arbiters when a chosen cause occurs. (2) Choose a cause and effect for your law (3) Effects are stronger |
| Dark Star | 2/4/6/9 | (2) Dark Stars create a black hole that consumes enemies at 10% max health. (4) AND they gain 30% AD & AP. (6) AND the strongest Dark Star unit goes supermassive, gaining 100% effectiveness from Dark Star, and creates 2 minor Black Holes. (9) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE. |
| Mecha | 3/4/6 | Innate: Mecha units can transform into their Ultimate form, upgrading their ability and gaining 60% Health. Transformed Mechas take up two team slots and count twice for the Mecha trait.(3) Energy Cells: Mechas gain 20% AD & AP. (4) Overclocked Cells: Increased to 35% AD & AP. (6) Precision Engineering: +1 max team size |
| Meeple | 3/5/7/10 | Astronauts attract Meeps that empower Astronaut abilities in meepy ways. They also gain bonus Health. (3) 2%, 125 Health (5) 3%, 250 Health (7) 4%, 400 Health. Create a Cloning Slot on your bench. Gain gold and a 1-star copy of the champion placed there when cloning completes. (10) 6%, 1000 Health. SUMMON THE FOUR MEEPLORDS!Cloning time = Champion cost |
| N.O.V.A. | 2/5 | (2) 6 seconds into combat, N.O.V.A. grants a power surge to allies based on champions. (5) Gain a Striker selector. The chosen N.O.V.A. activates their Strike during the power surge: Aatrox: Ally Damage 30% Shred and Sunders enemies Caitlyn: Grant allies 20% Attack Speed Akali: Allies gain Precision Maokai: Allies heal 15% max Health Kindred: Shield the strongest Tank for 800 Emblem: Allies deal 10% stacking bonus true damage |
| Primordian | 2/3 | (2) Dealing damage spawns Swarmlings based on Primordian star level. (3) Spawn even more Swarmlings! Each round, gain a random 1 or 2-cost champion. 8% of damage taken contributes to damage dealt. |
| Psionic | 2/4 | Gain Psionic items that can be equipped to any ally. (2) Gain the Psionic item 1 (4) Gain the Psionic item 2 , Psionic items gain extra effects on Psionic units |
| Space Groove | 1/3/5/7/10 | (1) Groovians can enter the Groove. While in it, they gain Attack Speed and max Health Regen, increased per Groovian on your team. (3) All Groovians start combat in the Groove for 3 seconds. (5) Each second spent in the Groove grants 3% stacking Attack Damage and Ability Power. (7) Increase these effects by 20%! (10) the Groove |
| Stargazer | 3/5/7 | Stargazers chart a different constellation every game. The Serpent: Allies in empowered hexes gain 8% Durability. Stargazers in empowered hexes gain more and poison enemies, repeating a portion of damage dealt as magic damage over 3 seconds. (3) 15% DR, 30% poison damage (5) 20% DR, 45% poison damage (7) 25% DR, 60% poison damage More hexes reveal at each player level. |
| Stargazer | 3/5/7 | The Huntress: Mark the highest Health enemies. Allies in empowered hexes gain 15% attack speed. Stargazers in empowered hexes gain more and heal for 10% of their max health when a maked enemy dies. (3) 30% attack speed, 3 marks (5) 45% attack speed, 5 marks (7) 60% attack speed, 7 marks More hexes reveal at each player level. |
| Stargazer | 3/4/5/6/7/8/9/10/11 | The Mountain: Every 5 player combat, gain a Stargazer emblem. Stargazers in empowered hexes gain various bonuses. (3) Gain 15% Health (4) AND 15% attack damage and ability power (5) AND 15 armor and magic resist (6) AND 15% attack speed (7) AND 12% Durability (8) AND increase all other bonuses by 20% (9) I can see the summit… (10) … almost there… (11) The stars beckon all enemies More hexes reveal at each player level. |
| Stargazer | 3 | The Altar: (3) When ANY unit dies, they are sacrificed to the altar. Allies in empowered hexes gain 10% health and 15% attack speed After 60 sacrifices, Stargazers in empowered hexes gain an additional 25% health and 40% attack speed. More hexes reveal at each player level. |
| Stargazer | 3 | The Medallion: (3) Allies in empowered hexes gain 15% damage amp, which increases by 3% for each 3 star on your team More hexes reveal at each player level. |
| Stargazer | 3/5 | The Fountain: Allies in empowered hexes gain 1 mana regen. Stargazers in empowered hexes gain more and heal the lowest health ally with their abilities. (3) 3 mana regen, 10% ability damage heal (5) 5 mana regen, 18% ability damage heal More hexes reveal at each player level. |
| Stargazer | 3/4/5/6 | The Boar: Gain gold on win. Allies in empowered hexes gain 8% health, attack damage, and ability power. Stargazers gain more. (3) 1 gold, 10% health, 18% attack damage and ability power (4) 2 gold, 15% health, 25% attack damage and ability power (5) 3 gold, 20% health, 33% attack damage and ability power (6) 5 gold, 25% health, 40% attack damage and ability power More hexes reveal at each player level. |
| Timebreaker | 2/3/4 | (2) When you lose, gain free rerolls. When you win, store XP in a Temporal Core (scales with stage). (3) AND Allies gain 15% Attack Speed. (4) AND Timebreakers gain an additional 50% Attack Speed |
| Bastion | 2/4/6 | Your team gains 12 Armor and Magic Resist. Bastions gain more, and the value doubles in the first 10 seconds of combat. (2) 16 Armor & MR (4) 35 Armor & MR (6) 55 Armor & MR; Non-Bastions gain an additional 20 Armor and MR. |
| Brawler | 2/4/6 | Your team gains 7% Health. Brawlers gain more. (2) +25% maximum Health (4) +45% maximum Health (6) +65% maximum Health |
| Challenger | 2/3/4/5 | Your team gains 10% Attack Speed. Challengers gain bonus Attack Speed. When their target dies, Challengers dash to a new target and increase their Attack Speed bonus by 50% for 2.50 seconds. (2) 15% AS (3) 22% AS (4) 30% AS (5) 40% AS |
| Channeler | 2/3/4/5 | Innate: Channelers gain 20% additional Mana from all sources. Your team gains Mana Regen, increased for Channelers. (2) 1% Mana Regen | 3% iMana Regen (3) 1% Mana Regen | 4% Mana Regen (4) 2% Mana Regen | 6% Mana Regen (5) 2% Mana Regen | 7% Mana Regen |
| Fateweaver | 2/4 | Innate: Fateweavers have Precision. (2) Chance effects on abilities are Lucky. (4) Gain 20% Crit Chance and 10% Crit Damage. Critical strikes are also Lucky. |
| Marauder | 2/4/2006 | Your team gains 5% Omnivamp. Marauders gain more Omnivamp, Attack Damage, and their Omnivamp overhealing is converted into Shield (up to 25% max Health). (2) 5% Omnivamp, 20% AD (4) 7% Omnivamp, 30% AD (6) 10% Omnivamp, 40% AD. |
| Replicator | 2/4 | Replicator abilities occur a second time at reduced effectiveness. (2) 25% strength (4) 50% strength |
| Rogue | 2/3/4/5 | Rogues gain Attack Damage and Ability Power. The first time they fall below 50% health, they slip into shadows. Enemies targeting them are redirected to a nearby unit, preferring Tanks. (2) 15% AD AP (3) 30% AD AP (4) 45% AD AP (5) 60% AD AP |
| Shepherd | 3/5/2007 | Shepherds summon the Bond of the Stars to aid them in battle. (3) Summon Bia (5) Summon Bayin (7) Bia and Bayin’s bond grows deeperBia and Bayin’s power are increased by the total star level of Shepherd. |
| Sniper | 2/3/4/5 | Snipers gain Damage Amp, increased against targets farther away. (2) 18% DA; +2% DA per hex (3) 24% DA; +3% DA per hex (4) 28% DA; +4% DA per hex (5) 32% DA; +5% DA per hex |
| Vanguard | 2/4/2006 | Vanguards gain 5% Durability while Shielded. Combat start and 50% Health: Gain a max Health Shield for 10 seconds. (2) 16% max Health (4) 28% max Health (6) 40% max Health; 10% DR while Shielded |
| Voyager | 2/3/4/5/6 | Combat Start: Your Tanks and Fighters gain a Shield for 15 seconds. Your other allies gain Damage Amp. Voyagers gain double. (2) 175 Shield; 9% DA (3) 250 Shield; 15% DA (4) 350 Shield; 18% DA (5) 500 Shield; 22% DA (6) 700 Shield; 27% DA |
All Gods in Space Gods
Some of TFT’s best-known champions have been elevated to God-tier rulers. They are:
- Soraka, God of Stars
- Yasuo, God of the Abyss
- Ahri, God of Opulence
- Thresh, God of Pacts
- Kayle, God of Order
- Varus, God of Love
- Evelynn, God of Temptation
- Ekko, God of Time
- Aurelion Sol, God of Wonders
